Music Kit | Knock2, Make U SWEAT!

Music Kit | Knock2, Make U SWEAT!

High Grade

This Music Kit will replace all of the music in the game and is shareable with anyone you are playing with. It also includes an MVP Anthem that plays for everyone in the match when you are MVP.

The Music Kit replaces the following music:
- Main Menu
- Round Start and End
- Map Objective
- Ten Second Warning
- Death Camera

For players who treat every game like it's a Major Grand Final, even when there's only a few hundred CSR on the line. Bring the energy and the wins with Knock2's second Music Kit, \"Make U SWEAT!\".

Prices

Best Price
$0.98
1
$0.98
2
$1.01
3
$1.06
4
$1.13
5
$1.14
6
$1.20
7
$1.20
8
$1.33
9
$1.78
10
$1.88
11
$2.00
12
$13.26

Description

Music Kit | Knock2, Make U SWEAT! is a High Grade CS2 music kit that replaces all in-game music with a custom soundtrack. It’s designed for players who want their matches to feel bigger, louder, and more hype from the first moment to the final round.

Created by electronic artist Knock2, this kit brings a high-energy, bass-forward style inspired by modern festival and club sounds. Expect driving rhythms and bold production that fits fast-paced gameplay and keeps the momentum strong throughout every match.

In-game, the Music Kit changes more than just background ambience. It replaces key audio moments, including the Main Menu, Round Start and End, Map Objective, Ten Second Warning, and Death Camera—ensuring your experience stays synced with the track style from start to finish. It also includes an MVP Anthem that plays for everyone in the match when you achieve MVP.

This music kit is not exclusive, so it’s available without a limited-only label. As a shareable item, it can also be enjoyed by anyone you’re playing with in the same match, making it a great choice for groups looking to coordinate their in-game vibe.

Community reception for Knock2-themed drops is typically tied to the appeal of high-impact electronic music in shooter gameplay. For many players, a kit like “Make U SWEAT!” stands out because it turns everyday CS2 moments—warnings, objectives, and post-death sequences—into part of the soundtrack experience rather than static background audio.